Campaña |
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UIdO DM DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA |
Era |
Ledlh Pd - 1W AOL AoH(wKr) AE A+D AE AE A BAE BEE BGE(b) BfTE BRE BRECM Cw CA CEoM D(wKr) D+E DDE D+A D+E+E+E D+I D+M D+N D+S DotD EPDE EB EBE EH EM ERe EIME EoHS EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA Hw H+EI H+M H+N HA I IC IME Kr Kr(A) LoC MCE0B MR OMPTAoHE OMPTDE PYR(DE6ul) RPS SE SoD SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT Top |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
These human warriors at the beginning are young alchemists who, banished from their native villages having broken the law or having practiced forbidden magic, are forced to live in the woods as fugitives. Ever wanted, they have to rob the travelers to survive. Living in symbiosis with nature, Exiles usually become druids. In addition to their extraordinary power, exiles are able to prepare potions and mixtures which can heal every type of wounds, including poison-based ones.The older ones acquire uncommon wisdom and knowledge. Some of them become powerful wizards able to use both fire and arcane spells with great skill, throwing fireballs and lightning bolts from their staffs, which are real symbols of their power.
Notas Especiales: La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente. Esta unidad es capaz de sanar a todos aquellos a su alrededor y curarles del veneno.
Procede de: | Exiled Alchemist |
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Se convierte en: | Legendary Sorcerer |
Coste: | 34 |
PV: | 40 |
Movimiento: | 5 |
PX: | 80 |
Nivel: | 2 |
Alineamiento: | caótico |
ID | sjrs druid |
Habilidades: | sana +4, cura |
daga de corte | 5 - 2 cuerpo a cuerpo | poison | |
bola de fuego de fuego | 9 - 3 a distancia | mágico |
Resistencias: | |
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de corte | 0% |
de penetración | 0% |
de impacto | 0% |
de fuego | 0% |
de frío | 20% |
arcano | 20% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 99 | 20% |
Aguas someras | 3 | 30% |
Aldea | 1 | 50% |
Arena | 3 | 30% |
Arrecife costero | 2 | 40% |
Bosque | 1 | 60% |
Campo de setas | 3 | 50% |
Castillo | 1 | 60% |
Colinas | 2 | 50% |
Congelado | 2 | 40% |
Cueva | 2 | 40% |
Impenetrable | 99 | 20% |
Intransitable | 99 | 20% |
Llano | 1 | 40% |
Montañas | 3 | 60% |
Pantano | 2 | 40% |